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Portal Knights [UPDATED] Free Download (Incl. Multiplayer...


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Portal Knights Free Download (Incl. Multiplayer...


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To be able to purchase download games or download demos and free software from Nintendo eShop on the official website, you'll need to have a Nintendo Account which is linked to your Nintendo Switch console. You'll need to have your console registered as the active console for downloads for your Nintendo Account by visiting Nintendo eShop on the device you wish to download on at least once. For automatic download, your system must be updated and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. To find out more, visit our Support section. Purchases made or demo downloads activated through the Nintendo website are processed via Nintendo eShop.


PS Plus Essential offers the same benefits to the previous standard PS Plus service, while Extra and Premium each add 100s of free games delivered either over the cloud (replacing PS Now) or downloadable.


Free downloadable content (DLC) updates add new features to the game, such as additional challenges, co-op modes, and a Body Swap mode allowing players to alter the genders of certain characters. Three additional single-player campaigns titled Plague of Shadows, Specter of Torment, and King of Cards each focus on different playable characters, along with multiplayer expansion Shovel Knight Showdown. These are either included as part of the Treasure Trove edition or can be purchased separately and are free for Kickstarter contributors. The single-player campaigns are available on all platforms whereas Showdown is not available on the 3DS or Vita versions due to their handheld nature.[15][16][17]


Prior to 2017, the game was sold with the name Shovel Knight, with various additional campaigns appearing as free downloadable content. An update in April 2017 made the original story campaign and additional downloadable campaigns available for standalone purchase on certain platforms, with the original campaign being subtitled Shovel of Hope.[42] A compilation containing all three campaigns was released as Shovel Knight: Treasure Trove, with all previous purchases being updated to the Treasure Trove edition.[42]


In the game's boss fight and ending, Chell confronts Wheatley and attaches corrupted personality cores (Nolan North)[34] to force another core exchange and restore GLaDOS to authority. However, Wheatley demolishes the button necessary to initiate the transfer. As the facility crumbles, Chell places a portal on the Moon; she and Wheatley begin to be pulled into the vacuum of space. GLaDOS, having reasserted control over the facility, rescues Chell and abandons Wheatley to outer space.[35][33] When Chell awakens, GLaDOS claims to have learned of humanity from the remnants of Caroline,[33] but deletes Caroline's personality.[36] Deciding that Chell is not worth the trouble of killing, GLaDOS frees her from the facility.[37]


Portal 2 contains both scored and procedurally generated music created by Valve's composer, Mike Morasky,[59][97] and two songs; "Want You Gone" recorded by Jonathan Coulton, used on the final credits of the single-player mode,[98] and "Exile Vilify" by the National, used in the background of one of the Rat Man's dens.[95][99][100] The full soundtrack "Songs to Test By", containing most of the songs in the game, was released as three free downloads between May and September 2011,[101][102] and later in October 2012 as a retail Collector's Edition, including the soundtrack from Portal.[103]


According to Faliszek, user-generated content for Portal 2 would be available on all platforms, but because of software dependencies, the necessary modding tools would only be available for Windows.[146] Valve released beta versions of the modding tools on May 10, 2011,[147] and supported a competition held by the community mapping website "Thinking with Portals" in May 2011, providing prizes for the most-selected maps.[148] The "Perpetual Testing Initiative", a free title update for the Windows and Mac versions, was released on May 8, 2012, and includes a new level editor and a means of obtaining and sharing user-created levels through the Steam Workshop.[149][150] In November 2011, GTTV host Geoff Keighley said that Valve was developing a simplified level editing tool to allow novice editors to assemble test chambers without learning how to use the modified Valve Hammer Editor, and an in-game system to distribute user-created levels via the Steam Workshop.[151][152] This mapping system entered beta testing in March 2012.[152][153] Within a few days of release, the Perpetual Testing Initiative add-on had been used to create 35,000 maps, with 1.3 million downloads of these maps through Steam.[154] Within a month, more than 150,000 user-created maps were available.[155] The first release of the Perpetual Testing Initiative was limited to single-player maps, but a patch released in August 2012 enabled users to create new levels for cooperative play.[156]


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