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On The First Page Of Our Story MP3

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On the first page of our story MP3

The Audiobook brings history to life with this spirited and unabridged reading of The Story of the World Volume 1: Ancient Times by renowned narrator Jim Weiss. Save time by listening on the road or while preparing dinner, or let it lull the children to sleep at bedtime.

Hi. We are a homeschool co-op studying history this year and will all be contributing towards the purchase of these audio files. Will it be OK to download one copy and distribute it between all students who have paid? thx

The Engines of Our Ingenuity is a radio program that tells the story of how our culture is formed by human creativity. Written and hosted by John Lienhard and other contributors, it is heard nationally on Public Radio and produced by Houston Public Media. Among other features, this web site houses the transcripts for every episode heard since the show's inception in 1988. Click here for the newest Engines episode, No. 3288.

Web stories are an immersive, tappable and easily shareable storytelling format. Web stories are built using the AMP Framework. The amp-story component provides the AMP story subset of AMP. It is the base technology for web stories.

The amp-story component represents an entire story. The component itself implements the UI shell, including handling gestures and navigation, and inserting the application shell UI (controls, progress bar, etc).

Metadata attributes display a preview of the story across the Web Stories ecosystem, such as rendering an engaging preview link. These attributes future-proof your story for rich, embedded experience Web Stories surfaces to come.

While this is currently opt-in and optional, we strongly recommend making sure that users on mobile devices are able to view stories in whatever orientation best suits their needs - otherwise, they will simply be presented with a "The page is best viewed in portrait mode" message.

Core use cases for live-story include coverage for breaking news or live events, enabling real-time updates to users without exiting the story. Award shows, sporting events, and elections are some examples.

In the background, while an AMP Story using live-story is displayed on the client, the AMP runtime polls the origin document on the host for updates. When the client receives a response, it then filters and dynamically inserts those updates back into the story on the client. Publishers can customize the polling rate in order to control the number of incoming requests, and AMP caches like the Google AMP Cache can perform optimizations to reduce the server response payload, saving client bandwidth and CPU cycles.

In most implementations for live blogs, content is either pushed by the server to the client instance of a page, or the client polls a JSON endpoint to receive updates. The implementation here is different, in that the client instance of the story polls the server copy of the story document for updates inside the element. For instance: if the user is viewing a story served from an AMP cache, the client will poll that document hosted on that AMP cache for updates; if the user is viewing a document served from a web publisher's origin domain (e.g. ""), then the client will poll the document hosted on that origin domain for updates.

As long as the live-story attribute is present on the element, the client will make continuous polls to the server copy of the document. Make sure to set the live-story-disabled attribute to the element when you publish your last update to the story. This will make the polling stop.

We support embedding some components such as inside amp-story-grid-layer. By default they are not interactive in the story (i.e. tapping on them will advance to the next page), but by using the interactive attribute, you can show a tooltip linking to original source (i.e. opening the tweet on a new tab).

Used with the live-story attribute. Time interval (in milliseconds) between checks for new content. If no data-poll-interval is provided it with default to the 15000 millisecond minimum. A value under 15000 milliseconds is invalid.

To chain animations in sequence, use the animate-in-after attribute. All elements in a given chain must be present in the same . Elements without the animate-in-after attribute do not belong to a sequence chain, and will start independently on page entrance.

You can apply multiple entrance animations on one element (for example, an element flies into the page and fades in at the same time). It's not possible to assign more than one animation preset to a single element; however, elements with different entrance animations can be nested to combine them into one.

Branching enables the identification of individual story pages. Users can jump around within a story, start a story from somewhere other than the beginning, and share specific story pages. An example is a table of contents or multiple choice buttons.

Branching allows navigation manipulation within a story. The story tracks navigation. If a user navigates from page-1 to page-5 and then page-6, navigating backwards will follow the exact path. The skipped pages are not exposed to the user when navigating backwards, it will follow page-6, to page-5, and ends back at page-1.

This suggestion was approved, considering their dire need, yet first Morgan wanted to see if he could not get some other concession from the Spanish general. He sent back a messenger with the following proposals: that the buccaneers would leave Maracaibo without doing any harm to the city by burning or other means, and without claiming any ransom; that they would give up half of the slaves, and set free all the prisoners without ransom; and that they would refrain from exacting the contribution for Gibraltar, which had still not been paid, and would let the hostages go free.

Before long they had all been sent to Spain, where they managed to get together and make their way to France, and then looked out for the first chance of returning to Tortuga. They helped one another all they could, those who had money sharing with those who had none. Some who could not forget their sufferings had special knives and pincers made, vowing if they got hold of a Spaniard to flay him alive and tear out his flesh.

Back they came to Tortuga on the first ship they could find. Many went out marauding again, with a fleet then being equipped in Tortuga under the command of M. de Maintenon. They took the island of Trinidad, which lies between Tobago and the coast of Paria, and put it to ransom. Afterwards, their intention was to raid and plunder the city of Caracas, situated nearly opposite Curaçao.

John Mix had his first encounter with a monofin during a semester abroad in Austria. Monofin in hand, John returned to the States convinced that this tool was the next big thing in aquatic sports. With the ambition to start a monofin company, John began studying patents in Silicon Valley under the direction of his father, Jerome (Jerry) Mix.

Continuing their collaboration with Nort Thorton, John and Pablo set out to fulfill a major coaching need: instructing proper hip rotation. As a result, FINIS developed the Tech Toc and the Hydro Hip. The first prototypes of the Tech Toc were made of LEGO Duplo, ABS sprinkler tubes, and marbles.

Synchronously, both John and Pablo were experiencing the joys of introducing their young children to the water for the first time. Quickly feeling frustrated by the lack of kids goggles that provided an adequate fit, John and Pablo decided to develop a line of goggles specifically designed for young children.

The Forearm Fulcrum was first conceptualized by a coach in New Zealand, who sent it to John seeking a partnership. Designed to promote the early vertical forearm (EVF) and high elbow technique, the unique figure 8 design locks hand, wrist and forearm into optimal position.

The story of the MP3 is the story of how intellectual property became the commodity over which the Internet's greatest wars would be fought, and also how the work that goes into innovating can be forgotten in the face of a technology's rapid spread. Google "history of the MP3" today, and you'll find two options, neither satisfying: brief timelines that privilege the user experience over the process of invention and relentlessly technical, acronym-studded descriptions of the differences between various algorithms.

"In the early days most people, especially people at the big consumer electronics companies, thought that Layer II is a good compromise. Layer III is too complicated to be of real use. So the first run of applications went to the Layer II camp."

"We had to look for different ways to market our technology. We had first companies like Telos Systems in Cleveland, Ohio ... they were the first to use ... Layer III to send audio over ISDN from some off-site recording site to the studio. So in some sense it was the original idea of sending music over phone lines.

1997: As MPEG's encoding system got out into the world, it began to spark the imagination of users who definitely weren't thinking of Fraunhofer's bottom line. Before its second birthday, the MP3 was setting fires that its creators couldn't put out. The story of how the technology was hijacked and adapted for widespread consumers contains not only the roots of the war that the music industry would later wage over the tiny, compressed, user-friendly files, but also echoes of some of the very ideas that war was fought over: intellectual property, copyright, technology, theft, control and the free distribution of ideas and products that had taken years to realize.

Open Reading Periods: During the first two weeks of April, we do not require a reading fee for general submissions made specifically to the Open Reading category via our submissions page. However, manuscripts submitted during this period are not eligible for the Narrative Prize. 041b061a72


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